

Make your character the child of the 'SETUP' prefab by dragging the character onto it in the hierarchy.Ĥ. Import your rigged character into your scene(Legacy or Mecanim). You should see a yellow box in your scene view which represents the collision box of your new character.ģ. If you have not yet downloaded the UEBSWorkshopTools, you can download them here: Ģ. Start a new project in Unity, and import the UEBSCharacterSetup(Located in UEBSWorkshopTools) into your new project. This will cause and error during import and import will cancel! Please be responsible and make all your mods in unique projects!ġ. Otherwise Unity can get confliction errors if multiple mods made in the same project are imported. IMPORTANT : All separate mods must be done using a unique project! Please do not use any versions of Unity greater than 2018! In fact, using Unity 5.6 is ideal as the tutorial files were made in this version. Setting up the basics can often only take minutes! The tools designed for preparing your character for import are designed to be fast and flexible. Besides a few important tips, I cannot teach you how to use Unity, there are thousands of tutorials and documentation available across the internet, so if you have no experience using Unity, or rigging characters in Unity, I suggest researching and get the hang of things before attempting to do any of this. The process of importing characters to UEBS will require some basic knowledge in using Unity engine. Hello everyone! Mod support for UEBS is finally here! I figured what better place to post a tutorial than on the Unity forums! So lets get your Unity assets in the game!
